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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Need for Speed Most Wanted E3 video goes public

Not too sure if this is "new" new, but its an annotated guide through the streets of Fairhaven showing off some of the cars and effects in Criterion's upcoming NFS title. As ever, this if from the big-screen versions, and I have no idea what the Vita version will look or play like in comparison.



Still, with this and WRC3 on the way, the Vita will soon be fully stocked with a range of awesome automotive titles.

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Currently playing on my Vita/PS3/PS4/PS5


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