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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FIFA 13 shows off its skills in a new mode

A new post on the FIFA 13 blog sees the start of a stream of information in the next few weeks about the upcoming EA soccer monster. The first installment takes us through the Skill Games, a new element for the series (not sure if they'll be included in the Vita version though).


Replacing the bland arena "loading" screens, you'll have a limited time to complete 32 challenges across 8 categories that help you learn the game better and master specific skills, from keeping control, to passing and crossing. With leader boards and aiming for a Legendary top rating, they'll make your pre-match preparations all the more fun.

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Currently playing on my Vita/PS3/PS4/PS5


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