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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

When Vikings Attack... your PS Vita

Those Vita releases just keep on coming, this time in the form of a fun Viking horde. Developed by Tarsier (a big-eyed tree-hugging primate if memory serves, also the guys who are doing LittleBigPlanet on the Vita), it comes with crossplay, and much horde-based violence as these Vikings arrive to pillage in rather modern surroundings.



The aim seems to be to get the biggest horde, smashing up the environment and lobbing things at your (AI or multiplayer) rivals. Certainly looks great fun on either the big or small screen.

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Currently playing on my Vita/PS3/PS4/PS5


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