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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Treasures of Montezuma Blitz gets an update, now friendlier

I wish the Vita would drop users a message when a game is ready to be updated, like iOS does. I only blundered into the Montezuma update on a bored give-it-another-go moment. The update takes the game to v1.50 and makes a lot of things that made people cross more tolerable.


For a start, there's hints on the loading screen, making it easier to understand how to play the game better. The totems and bonuses and now front-and-centre rather than tucked away in the side and the UI has been tweaked to be more friendly.


When playing, you're less likely to run down the five-go limit and the daily scratch card seems a bit more generous (or I'm just being lucky) and appears each time you load (so far). In-game hints appear more frequently, so there's less brain-freeze time and levelling up happens faster. Plus a bunch of extra whizzes and sparkle have been added to liven things up.

The game is still free to play, so give it a whirl in its new, improved guise, especially if you weren't too happy with it first time around. Things that still need to be fixed include the multiple pop-up PSN loading screens, and it crashed on me (just the once), but still worth trying out.


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Currently playing on my Vita/PS3/PS4/PS5


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