Featured Post

PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

PS Vita Review: Treasures of Montezuma Blitz

I loved the PSP mini version of the full game, but this is a stripped down, faster-paced edition -- denoted by the Blitz title. In this version, you have just a minute to throw together lines of three or more tokens by swapping adjacent pairs.

The touch controls are simple, just swipe one token to the next, but take careful aim when in a rush as its easy enough to move the wrong one, with unintended consequences. The more you get together in sequence, the more points you get and by creating lines with gems in you can increase the score multiplier.

Play the game enough and you can level up which allows you to use totems or bonus icons on the board to increase your scoring power, extend the clock or create more destructive moves. Slowing you down is a play limit, which gives you five goes in a row, then you need to wait a bit for the life meter to replenish. Or you can pay 79p/99c for an upgrade - a very smartphone like feature.

Also, don't spend all your gems on totem upgrades, as each game costs gems to play and you might have to pay for more once you run out, or wait for your daily scratchcard where you can win some more credit. One neat option will let you share, if you have a friend online, they can gift you some funds via Near (a subtle touch).

UPDATE: Here's a tip, don't play it for a few weeks, when you come back, you get stacks of credits and double-points, and will probably never have to pay an IAP again.


Immediately likeable and great fun to play, there's no excuse not to try it as its free and it makes a great "quick play" game you can have a quick burst on before putting away for something more involved. My only complaint is that manual has nothing about the gameplay at all and the tips provided aren't really clear enough, if you're new to the game -- but it won't take too long to figure everything out. It should also clearly point out the paid-for elements before you start, something that some are finding rather a rip-off.

Oh, and I hate when your Vita goes into Standby mode and the game has to re-find the network with the requisite battery of Please Wait screens - it looks really ugly and unclassy. Something either Sony or the developers need to fix.

Developer: Alawar
Price: Free
Score: 7/10
Progress: Level 40
More Vita reviews

Currently playing on my Vita/PS3/PS4/PS5


Any news or interview requests, please contact psp2roundup@gmail.com Please note, As an Amazon Associate, I earn from qualifying purchases.