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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sega's Super Monkey Ball an Octoberfest for the Vita

Sorry I'm late with this one, but there was some sunshine yesterday, and my pasty knees required treatment! Anyway, after some unfathomable delay, the west will be getting Super MonkeyBall (it still says Summer on the website - come on Sega, some consistency please!) in October, on the 26th to be precise.



The game offers 100 stages of tilt controlled simian mayhem, and you pretty much know the rest of the drill by now. It will feature online multiplayer, so gamers will be able to challenge the world with global leaderboards, which means the Japanese will have a huge advantage as it is out there in a couple of weeks.

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Currently playing on my Vita/PS3/PS4/PS5


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