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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

FUNDED: Congratulations to Escape Hatch and Starlight Inception!

Now go code us a kick ass game!

With some half-an-hour on the clock, and having raised over $30,000 in its last day, the PS Vita's first crowd-funded game hit its $150,000 funding mark, meaning that in around a year, we should have an awesome looking space shooter game to play.

Congratulations to the Escape Hatch team and thanks to everyone who contributed (and followers who put up with my incessant posting - I hope I helped in some small way.)

This just in from the team:

Down to the wire, down to the last 26 minutes or so, it had to be like this - it couldn't be easy, because creation never is easy.  It is always borne of sweat, determination, sacrifice and raw will.  And you all demonstrated those qualities a hundred fold, backing this campaign and sticking with it as we learned our hard lessons about how to run a Kickstarter campaign properly.
It is so awesome to know that we have so many backers excited about what we're going to create together over the next year, and to know that you'll all have input into the process will make the development a joy.  We may not always please everyone, but we certainly will do our best to make a great space game.
And we had to hit some records today - I've heard (unconfirmed) that we were the 11th highest funded Kickstarter in the history of the site, and that's without even being a staff pick for one day!

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