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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

A closer look at Soul Sacrifice on PS Vita

Japanese site Famitsu has been given access to Sony's Soul Sacrifice on the Vita, showing off a bunch of new art and screens. It goes through a couple of your sacrificial spells, Excalibur and Salamander and introduces the Cyclops.


The auto translation is pretty rough, but Andriasang has done a better job and tarted up the screenshots. Of most interest is that it isn't just your own bits you can sacrifice "The offering system involves calling out spells by making an offering of objects in your surroundings. Examples include turning boulders and lava into shields and golems. The rarer the object, the more powerful the magic, but once sacrificed, the object will be gone for good."

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Currently playing on my Vita/PS3/PS4/PS5


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