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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Big Sky shooter tripping on to PS Vita

A combination of indie devs Boss Baddie, VooFoo and publisher Ripstone (the later two brought us Pure Chess) are bringing a hot and trippy-looking shooter to the PS Vita. Big Sky Infinity is a new product (the game below is an older title for PC).




From the release, "the newest iteration in the Big Sky series is Big Sky: Infinity, it will be the first of the Big Sky games to appear on a handheld or home console and will be available on PlayStation3 and PlayStation Vita later this year. Big Sky: Infinity is a procedurally generated, super fast, twin-stick shooter game that will introduce new modes and enemies, and touch controls to its predecessors."

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Currently playing on my Vita/PS3/PS4/PS5


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