Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share. His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done! What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me. Today, I own five Vectrex systems at home. Vector-based games ...
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Problem is these games are still what I consider small 5minute filler games, when you have a couple of minutes to spare.
ReplyDeleteIf only SONY would go release the VITA PSone update, that would provide gamers with a huge library of games which can fill HOURS of gameplay :(.
I would have thought with their mistake over releasing Buzz early then pulling it from PSN they would at least announce something to let us know what is going on!
I've put lots of time into the Vita's smaller games while we wait for the bigger titles, most of them have more staying power than most smartphone games.
ReplyDeleteI'd love PS One games too, and Sony are promising them soon, so just wait it out.