Featured Post

Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Three cool Vita games to watch for: Putty Squad, MadBlocker and ChronoVolt

As the week drags on for Mortal Kombat's release and then we wait the rest of the month for Resistance, and then another month for Gravity Daze, spend some time contemplating these smaller releases that could add to the Vita's attractive budget PSN line-up (MotorStorm RC, Mutant Blobs, Pure Chess and so on).



First up is Putty Squad from System 3, a dash of classic 16-bit gaming with the developer recently having added location-based services, trophy support, touch screen modes and more.


Then there's MadBlocker Adventure from Open Emotion. Mixing tile games with RPGs has given the developers room to create something rather different. In the game, the Fluzzles have been sent out into the world by the mysterious stranger to defend against the evil Mokes, who have taken over the majority of the world. Each region of their world is guarded by a Moke Lord, each with their own distinct powers and abilities.  It's up to the Fluzzles, using new found powers and their new pet creatures to take on the Mokes and bring peace back to the land.



Finally, we have ChronoVolt from Playerthree, given that Sony never bothered to ask Archer MacClean for a sequel to Mercury we'll have to settle for this,  a fiendish 3D puzzle-platform marble game in which players guide their Chrono Sphere through the twists, turns and traps and hazards of Escher-like arenas.


Update: The publisher for Chronovolt expects the game to release in June. So, while others take their time, hopefully these titles will get out soon to help fill in the gaps and provide players with a dash of gaming verve to help the Vita stand apart.

BONUS GAME:


After all the excitement over Xbox's Trials Evolution, its worth dropping a link for Urban Trials on the Vita from Polish developer Tate Interactive. If it generates about a quarter of the excitement that the big-screen game got, it should do very well indeed. However, there seems to have been no news from the company for almost over six months, starting to wonder if this will happen.

Comments

  1. Problem is these games are still what I consider small 5minute filler games, when you have a couple of minutes to spare.

    If only SONY would go release the VITA PSone update, that would provide gamers with a huge library of games which can fill HOURS of gameplay :(.

    I would have thought with their mistake over releasing Buzz early then pulling it from PSN they would at least announce something to let us know what is going on!

    ReplyDelete
  2. I've put lots of time into the Vita's smaller games while we wait for the bigger titles, most of them have more staying power than most smartphone games.

    I'd love PS One games too, and Sony are promising them soon, so just wait it out.

    ReplyDelete

Post a Comment

Polite discourse welcome...

Currently playing on my Vita/PS3/PS4/PS5


Please note, As an Amazon Associate, I earn from qualifying purchases.