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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Resistance: Burning Skies page updated, touts multiplayer

Sony's page for the PS Vita's Resistance title has been updated with a few details on the game's multiplayer features. The game itself is due out at the end of May.


Key Features:

The first ever portable first-person shooter with true dual-analog control. Console-quality shooting in the palm of your hand.
Competitive 8-player online multiplayer across 6 unique maps and 3 modes
A frenetic campaign mode told from an entirely new perspective in the Resistance
Developed to showcase the functions of the PlayStation Vita System, with front and rear touch control, 3G/Near support, and online play via Wi-Fi

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Currently playing on my Vita/PS3/PS4/PS5


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