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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PES 2013 nutmegs the Vita (for now), makes a sliderule pass to the PSP

This says a lot about Japanese developer confidence in the Vita right now, the new Pro Evo soccer game will appear on the dependable defensive midfielder that is the PSP but not the nippy new, yet temperamental, winger that is the PS Vita.



I imagine a Vita version can't be that far down the road, but it does look like a big obvious omission. At least for Vita football fans, FIFA is still doing a sterling job, still top of the charts and looking very much the business.  The game itself is going back to its roots with player freedom of touch and control.

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Currently playing on my Vita/PS3/PS4/PS5


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