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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Gravity Daze passes the 100,000 sales mark in Japan

Sony director K. Toyama has just tweeted that the PS Vita exclusive Gravity Daze has passed the 100,000 sales mark through both physical and digital sales. The translation reads it... "has topped 100,000 in sales + DL domestic shipment. Gravity Daze has continued to sell gradually while sober!"

A second tweet says he is looking forward to the US and European launches. As are we mate, as are we. The game's additional levels and DLC content should keep buyers coming and

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Currently playing on my Vita/PS3/PS4/PS5


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