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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

PS Vita's sales drive had better start here as big games arrive

Tomorrow sees the launch in Japan of Tales of Innocence R and, after that, there's pretty much a decent title a week out of the next couple of months....

Jan 26 Tales of Innocence R
Feb 2  Ragnarok Odyssey
Feb 9 Gravity Daze
Feb 9 Sumioni
Feb 23 Ninja Gaiden Sigma Plus
Mar 8 Unit 13
Mar 15 FIFA Soccer

There are others, but these are the games that should help the Vita shift a bit. If sales don't pick up during this period (I think Sony would settle for 50,000+ units a week) then you'd have to start looking at a price drop to get things moving again.




As for the western launch, Sony should get the same decent first day sales it managed in Japan, but it will be hoping to avoid that horrible plummet it suffered in the following weeks. The west has a better launch line-up, and shouldn't fall into the January-void of doom. Existing PSP gamers have little to look forward to, while PS3 and Xbox gamers might be looking for something new in the years long gap until their next console launch.

On the negative side, how many folk just gave up waiting and went for an Apple iPhone (Apple sold 37 million of them last quarter alone) or an iPad instead. With sales like those it won't be long until gaming developers turn their full attention to hardcore iOS titles. Also, the more new games are announced that don't have a little Vita sign at the bottom will make gamers wonder if developers are really taking it seriously.

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Currently playing on my Vita/PS3/PS4/PS5


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