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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Developers start talking up 2012...

Now that Christmas and New Year are out the way, developers (those that haven't been axed, merged or disbanded) are looking to their collective futures and new technologies. While none of them would be bold enough to leap out and go "we're making shit hot game x for Vita." Most are hinting at things to come.

Take Splash Damage, the folks behind Enemy Territory and Brink, "Which brings us back to 2012 being a special year for Splash Damage. We've got several significant announcements to make in the coming weeks and months. We've hired some amazing new talent, strengthening our team in key areas. We'll be revealing new titles - both on platforms we've previously visited (including the PC and the world's leading consoles), as well as exploring spaces completely new to us. Finally, we've got some special things planned to take full advantage of the changes our industry is experiencing."

So, what developers would you like to see turn their attention to the Vita, and what games (new or old) should they bring to the platform? The bad news seems to be that despite the Vita's power, I've seen a rash of new trailers as new games (Sniper Elite II, Darksiders II today) are announced from developers and none of them are adding the Vita to the PS3/Xbox/PC list of machines.

Its no good if the machine has the power if developers are going to ignore it for their core products. Something that could see the Vita drop into the smartphone gaming mire pretty quickly, if Sony doesn't dangle some carrots and get big games from non-Sony developers out there.

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Currently playing on my Vita/PS3/PS4/PS5


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