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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Falcom Games Detailed/Rumored for PS Vita

Having had a good few days rest after Tokyo Games Show, Japanese developers are getting up to speed again ahead of the Vita's launch. Andriasang has a couple of stories up, the first of which suggests that the PSP Legend of Heroes title, Zero no Kiseki, will move over to Vita with a full voice track - I vaguely remember reading somewhere that the PSP version had to lose a lot of the voices.



Second bit of news is that Ys Celceta will use the Vita's touch controls for team commands, camera controls and for solving those pesky puzzles. The game engine seems to have had a hefty amount of work done on it in comparison to the last PSP title, with high fidelity graphics and sound.

Currently playing on my Vita/PS3/PS4/PS5


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