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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony Talks PS Vita Tech at Develop: Games for All

Various sources including Gamespot are reporting on Sony's head of development services talking at the Develop conference in the UK. Kish Hirani told the assembled coders nothing dramatically new, but he covered the details that:


  • It is designed to attract a range of games from mobile and mini-style titles to full AAA hits. 
  • Lots of first and third-party studios have had input on the design to make it dev friendly. 
  • All the developer tools are already in place.
Will update if anything new or cool appears from the conference but looks like all the good stuff is being saved up for GamesCon or ComicCon.

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Currently playing on my Vita/PS3/PS4/PS5


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