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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

16+ Tech Firms Supporting Vita Development

From the Develop conference in Brighton comes news from Sony that some 16 middleware developers have made their tools available for use on the Sony Vita, with others in the pipeline, offering easier ways for developers to get their code, sound and graphics onto the Vita with the minimum of fuss.

The list includes big names like Epic, RAD and Terminal Reality but also lots of little companies whose logos you see on the credits of many games but don't really know what they do, those guys are the glue of the games industry, holding all the cool stuff together and its good to see them supporting the Vita. Full list:


AiLive
Audiokinetic
Autodesk (including Scaleform)
Blitz Games Studios
CRI
Epic Games
Gamespy Technology
NVIDIA
Premium Agency
RAD Game Tools
RakNet
SpeedTree
Terminal Reality
Umbra
Vicious Cycle
Web Technology

Currently playing on my Vita/PS3/PS4/PS5


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