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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

16+ Tech Firms Supporting Vita Development

From the Develop conference in Brighton comes news from Sony that some 16 middleware developers have made their tools available for use on the Sony Vita, with others in the pipeline, offering easier ways for developers to get their code, sound and graphics onto the Vita with the minimum of fuss.

The list includes big names like Epic, RAD and Terminal Reality but also lots of little companies whose logos you see on the credits of many games but don't really know what they do, those guys are the glue of the games industry, holding all the cool stuff together and its good to see them supporting the Vita. Full list:


AiLive
Audiokinetic
Autodesk (including Scaleform)
Blitz Games Studios
CRI
Epic Games
Gamespy Technology
NVIDIA
Premium Agency
RAD Game Tools
RakNet
SpeedTree
Terminal Reality
Umbra
Vicious Cycle
Web Technology

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Currently playing on my Vita/PS3/PS4/PS5


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