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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Final Fantasy Type-0 News Emerges

Having got Dissidia 012, The 3rd Birthday and FFIV out the way (phew), Square can now focus on the former mobile-turned-PSP heavyweight Type-0. Some news has been released by Japanese magazine, Jump with more news this week and next from Dengeki and Famitsu.



Andriasang has translated the details with the return of a Moogle, and the lead characters. But, behind all the glossy articles, all we want to know is how the game plays. The engine does look a little similar to what we've seen in The 3rd Birthday. But with a more magical focus to the combat, and the possibility of online team play (probably not a million miles from Monster Hunter) there is a tantalising core of gameplay wrapped in the Nova Crystallis mythology that could offer something special.

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