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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Naruto Breaks Out of the Fighting Bag

I've played a bunch of Naruto demos over the course of the PSP's life, and they all looked pretty much the same. A shame that I don't know enough about the series to care about the differences - anyone know a good fan guide link?

However, the latest Naruto game, Naruto Shippuuden Narutimate Impact, due out later this year, breaks the standard fighting mould and ventures into brawler territory, not to far off the Dynasty Warrior series.


I'm liking the cell shading look, and its always good to see a series evolve in a new direction - at least it hasn't gone all Monster Hunter on us. There's a new official Japanese site up and expect more news over the next few weeks. Nothing on the US site, which is still focussed on Kizuna Drive which I thought was already out.

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Currently playing on my Vita/PS3/PS4/PS5


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