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Possible new PlayStation Portal model pays homage to the Vita's OLED

While much of the focus on PlayStation's next steps is the PS6 and PS6 Portable , the two-year old PlayStation Portal could be getting a revamp according to those pesky internet rumours.  Update : Hints at pricing are around £/$250-299 for the new model, but everything remains deeply in rumours territory. Presumably the goal is to hit the 10% (currently 7%-ish) adoption rate among PS5 owners, something that would make it a bone fide hit gadget.   The recent February  PlayStation State of Play  saw no announcement. But, PlayStation needs to make Portal more a core member of the PS5 family, rather than the distant cousin that most of its appearances suggest.  As the improvement in connectivity and streaming tech, proven by many gamers enjoying their PS5 or PlayStation Plus streamed content from around the world, an updated Portal Pro could be on the cards.  Possibly featuring a 120Hz display and an OLED screen in honour of the mighty Vita, that'd be coo...

Dumbass articles of our time?

Can someone please read this at Product Reviews and come up with reasonable argument as to why the author is right. My response in the comments (and below) I think sums up what's wrong with his arguments, but jeez what a random pile of crap posing as an article (And, yes, sometimes I do go off on one and spout drivel too, but I try to keep it vaguely sane)

Sorry? "miles behind.... in offering a better gaming experience" What? Please go and try playing Sonic 4 or Resident Evil on the iPhone, then try them on the 3DS/NGS when they come out.

The difference is beyond night and day, in fact its a good few revolutions beyond... Also, developers will be challenged by 3DS and NGP to do new things(http://bit.ly/hnzshO) whereas all the iPhone has is a semi-novel control method that hampers most game types, so that developers have to reduce and remove features for games to fit in.

Games work better on games consoles, novelties work well on iPhone - even stuff that should work like point and click adventures have become unnatural and stilted (see Broken Sword).

I won't argue there isn't a lot of money to be made from developers producing GOOD iPhone games, but gamers have a far different set of expectations than general phone users do and are rarely impressed by anything that the App Store can offer.


Currently playing on my Vita/PS3/PS4/PS5


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