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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Dumbass articles of our time?

Can someone please read this at Product Reviews and come up with reasonable argument as to why the author is right. My response in the comments (and below) I think sums up what's wrong with his arguments, but jeez what a random pile of crap posing as an article (And, yes, sometimes I do go off on one and spout drivel too, but I try to keep it vaguely sane)

Sorry? "miles behind.... in offering a better gaming experience" What? Please go and try playing Sonic 4 or Resident Evil on the iPhone, then try them on the 3DS/NGS when they come out.

The difference is beyond night and day, in fact its a good few revolutions beyond... Also, developers will be challenged by 3DS and NGP to do new things(http://bit.ly/hnzshO) whereas all the iPhone has is a semi-novel control method that hampers most game types, so that developers have to reduce and remove features for games to fit in.

Games work better on games consoles, novelties work well on iPhone - even stuff that should work like point and click adventures have become unnatural and stilted (see Broken Sword).

I won't argue there isn't a lot of money to be made from developers producing GOOD iPhone games, but gamers have a far different set of expectations than general phone users do and are rarely impressed by anything that the App Store can offer.


Currently playing on my Vita/PS3/PS4/PS5


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