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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Review Cursed Castilla

There are some games I love to have on any console I own; OutRun, R-Type, Ghosts and Goblins, and Raiden. In this respect, the Vita has been rather dismal. While G&G is a part of the PSP Capcom Arcade, it is surrounded by crud games and a dumb collection interface. The fine PSP game OutRun Coast to Coast never made it to the digital store, and PS One versions of the shooters aren't on EU PSN.

Coming to the rescue comes Cursed Castilla, aka Maldita Castilla EX, a gorgeous homage to Ghosts and Goblins that takes the original and runs off on its own little jumping-and-shooting adventure.

Available in physical form with a cool LE thanks to Eastasiasoft and Abylight Studios, the coding from Locomalito, Gryzor87 is one of those labours of love that keep the indie scene vibrant. There's various screen display modes, even a few pages of digital manual for the simplest of controls. 

Superstar demons, here we go

With a gateway to hell opened by a demon, Don Ramiro is one of a band of heroic knights sent by King Alphonse VI to crush the evil creatures appearing across the land of Tolomera and vanquish the demon.

With a Spanish flavour, there's the usual running, jumping and shooting lances fun, spread across forests, plains, villages and castles, all with simple but flavourful visuals and tight-as-a-nut gameplay. In true 8-bit style, there's plenty of opportunities to kill yourself, and the treasures chests might offer up a weapon you hate more than anything useful.

The castle itself has several paths through it with a few extra goodies to find and reveal. Boss battles puncture the free-flowing exploits and you'll need to figure out a winning pattern, and then cope with any last-second curveballs the game throws at you to advance.

Die (and you will, often) and you can choose to continue at the cost of pain to your soul. Sure, there's enough bonus hearts and shields to extend your life, but not for long. But, the game is still a little more friendly on the pain than Capcom's originals. All of this is driven by an excellent old-school soundtrack by Gryzor87!

With a set of hidden tear crystals to find, bonus stages, a high score chart and speedrun mode to provide a little extra incentive, this is gaming as it should be, fun, pure and throw-that-Vita annoying.
when you screw up. Everything fun gaming should be!  

Score: 8/10
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Price: £9.49 (PSN, LE available)
Size: 120MB
Giant: Locomalito, Gryzor87
Progress: Key to the castle

Comments

  1. I've been enjoying it a lot and I'm surprised at how close it adheres to this era of arcade games, not just GnG. The way the enemies react, the timing of jumps and attacks, it really feels like a game of that era, more so than most retro-inspired games of late.

    I still need to figure out how to get the tears of Moura, though...

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