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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cursed Castilla video modes

Just got my review code for Abylight's Cursed Castilla and one of the first neat touches about the game is the video options.

There are four view modes allowing you to play in the super-sharp original aspect with some neat art on the border or zoom in for a larger or stretched fullscreen view which add a hint of fuzz to the pixels, but makes best use of the Vita's screen space.


Check out the options and get ready to choose your favourite scanline look for this classic homage to the timeless Ghosts and Goblins. Now, on with the review.





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Currently playing on my Vita/PS3/PS4/PS5


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