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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

New Blue Reflection trailer (gasp)

Yes, on Twitter, I'm getting rather bored of the endless nano-clips, live streams with endless excited gibbering over the brief bits of gameplay, and introducing the 323rd different character in every damn game. I'll tweet clips to those but really can't really muster the enthusiasm to write blog posts.

However, as this is a proper trailer for Blue Reflection, Gust's attempt to do something different with the latest version of the Atelier engine, I'll post a quick story as the clip helps explain the game. Not that old "girl school where they fight fiendish demons at night in alternate realms" theme really needs that much explaining. But there you go, happy Friday!

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Currently playing on my Vita/PS3/PS4/PS5


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