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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

God Wars Future Past confirmed for March

I've had this penciled in for an end of March launch on the release list for ages, so I'm not sure why it needs confirming. However, NIS America has done a press release and got a post up on PSN blog, so I may as well join in the fun. God Wars hits America on the 28th and Europe on the 31st March, cool Limited Edition via the NISA store.

Based on last November's story trailer, the isometric strategy battle game from Kadokawa is a little more personal than the bigger-than-big sounding title. With turn-based battles, every character has a main and secondary role that can help turn the tide of war, along with a wide range of weapons and equipment.


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Currently playing on my Vita/PS3/PS4/PS5


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