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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Air Race Speed revs up to the Vita next week

An iOS game from Poland, Air Race Speed looks pretty impressive and is landing on the Vita next week. Developed by Qubic Games, its a 3D racer with a touch more navigation freedom than WipEout, and a distinct touch of Descent about some of the levels. Should be excellent with proper controls.

The company also has plans to bring some more of its games to the Vita in 2017, including; Mr Pumpkin Adventure (currently on Wii U), Koi (fish life sim on PS4) and Fairuneso (a 3DS retro RPG), so watch this space. Hopefully that will include the PS4-bound Robonauts, but all their games have a decent style and quality level, so I'll take whatever they can get over.

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Currently playing on my Vita/PS3/PS4/PS5


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