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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita sales back up over 10K in Japan

Hardware unit sales for the Vita creep back over 10,000 in Japan, restoring the flat line of unchanging zombie sales. That's as PS4 sales fall off a cliff to 1,400 ahead of the Neo and Mini launches, which suggests Japan isn't really expecting a new Vita model either.

On the games front one new entry, otome title Bara ni Kakusareshi Verite, a story with many cravats, lurks around the back end of the chart selling 3,221, in another quiet week for games. Looking forward, Utawarerumono: The Two Hakuoros (Aquaplus) 21 September and Demon Gaze 2 (Kadokawa) on the 29th are the only Vita games likely to make some noise.


Information from Media Create via 4Gamer

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