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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  Update: the Vectrex Kickstarter is live and blew past its first funding goal in ab out 15 minutes, and approaching £450K and 2,500 backers in its first day.   His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectre...

Root Letter can't wake snoozing Vita sales

Summer is here and half way though the year, we're on another quiet week for sales, with the Vita shifting 11,400 unit on the week according to Media Create. That puts it at 513,000 units for the year and in line to match or slightly beat 2014's overall numbers.

On the software front, Dragon Quest Heroes II sticks around the top three, selling another 13,000 copies and proving a better stayer than the PS4 version. Otome title Hakuoki Shinkai did pretty well, landing at No. 4 and selling 10,500 copies, well above the usual sales for these games, handily beating the well promoted Root Letter which sold only 4,900.

The indefatigable Minecraft is still in the top 10, shifting another 6,000 copies and approach 800,000 physical sales.


This week sees the arrival of the Labyrinth, Witch and the Wardrobe, which will probably not make much of a dent. After that its Zero Escape time, with the game scoring 32/40 in the recent Famitsu.

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