The game starts with two people locked in a cell, you are Sigma, a man gassed and kidnapped from his car and Phi, a feisty young lady. A couple of simple puzzles later and that soon becomes nine people locked in a massive facility, all dragged in to play the Nonary game. These poor unfortunates have to partner up based on the colour of the funky watches bolted to their wrists. These contain lethal drugs that will be injected if they don't follow the rules.
|Throughout the entire game, no one questions this woman's attire!|
Each set of rooms offers a series of simple or fiendish puzzles, depending on the setting (easy or hard) and your general approach to puzzles. Getting out of each room sees you being fed the next bit of the story, sometimes you die horribly, or are left to rot. At that point you can jump back in time timeline and try a different branch in the story. Whatever you do, use the same save game to keep all your progress, guess what I did once!
Each puzzle room or area requires the party to open up a safe, and there are several levels of access, One provides the key to exit the room and passes for the next level, plus bits of information while solving harder puzzles gives you secret files that reveal a bit more of the back story. Some puzzles require a little logic, others hunting down some clues, but most things you find have an obvious purpose.
Perhaps future tales will have more nuanced story telling where you can bend the plot more subtly, or access to alternate endings will be more spaced out so you're not running very similar variants of the story one after another. Either way, most endings are sad, tragic or heart breaking, so don't get your hopes up.
Publisher Aksys (US) Rising Star Games (EU)
Progress: Platinum Trophy