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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vita goes to Level 22 this week

Yep, spend your spare time working for a living! That's part of the theme behind Level 22, Gary's Misadventure that comes to PS Vita a year after its Steam release.

Gary is an office worker who overslept after a drunken night out in town. Here's where it gets tricky, because this isn't the first time Gary's been late for work, and he could be fired if he's spotted arriving at his desk after everyone else yet again. So he’ll have to prove his smartness and slyness to make his way up the 22 floors standing between him and his office without being caught.

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Currently playing on my Vita/PS3/PS4/PS5


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