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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Long play of Tri-Ace's Exist Archive in action

Sony's Japan PSN blog has a piece up about Exist Archive, The Other Side of the Sky, with a few seconds of action in one clip and a longer 15-minute play in another. This does look pretty awesome and as it hits Japanese stores this week, could have a decent shot at No. 1 for Tri-Ace and Spike.

However, as a new IP, it may take a while to get going, can't say I've noticed a huge amount of press over on the Japanese sites. Wonder which version out of PS4 or Vita will sell the most?

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Currently playing on my Vita/PS3/PS4/PS5


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