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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Holiday rush in Japan sees Vita sales jump 10K

Some good news for blog post 5,500. While Monster Hunting still dominates Japan's Media Create chart, Vita hardware sales jump by around 10,000 as holiday sales kick in. There's no major new releases to support that jump, but the recent Famitsu reviews show lots of good stuff to come.

Minecraft is still digging it out in the top 10, with sales back over 11,100 while Umaru: Dried Fish Sister (surely a translation error) sneaks in at 15, selling just 6,000.


If it spikes up like previous years to the end of the year, with plenty of big Japanese games to come, the Vita's Japanese future, and us western hang-ons, seems pretty bright.

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