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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Uncanny Valley outed for Vita by PEGI

Pixels and survival horror are a growing trend right now, with Home, Lone Survivor and quite a few others packing the scares into low-res 2D games. But looking old school is no bad thing and Uncanny Valley goes light on resources and high on damage realism to add modern touches to those classic games.

UPDATE: The information has been confirmed by the publisher with an official news release coming soon.

The original Steam game was created  Cowardly Creations, with Digerati (who are handling publishing duties for Slain) appearing in the PEGI listing. With Uncanny Valley being the reference to robots that look like people, but in a creepy way, you don't have to guess too hard in which direction the plot will go.

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Currently playing on my Vita/PS3/PS4/PS5


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