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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Uncanny Valley outed for Vita by PEGI

Pixels and survival horror are a growing trend right now, with Home, Lone Survivor and quite a few others packing the scares into low-res 2D games. But looking old school is no bad thing and Uncanny Valley goes light on resources and high on damage realism to add modern touches to those classic games.

UPDATE: The information has been confirmed by the publisher with an official news release coming soon.

The original Steam game was created  Cowardly Creations, with Digerati (who are handling publishing duties for Slain) appearing in the PEGI listing. With Uncanny Valley being the reference to robots that look like people, but in a creepy way, you don't have to guess too hard in which direction the plot will go.

Currently playing on my Vita/PS3/PS4/PS5


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