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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Steins Gate 0 site counting down

A countdown timer on the Steins Gate 0 site will expire on Wednesday. The game is due out on 10 December, so not too sure what they can reveal in such short order. But check back and see, it could be a new trailer, more plot information, or a new mystery character.

The sequel has already shown off its new phone, the major source of interaction in the game. As the original was one of the better selling Vita titles in the UK earlier this year, we expect a rapid translation for a western launch.

Update: While we wait (til 5PM UK, I think) 5pb has put up a couple of new gameplay clips...


Update: While we wait, the game scored a very decent 35/40 from Famitsu, picking one perfect 10 score along the way, (10/8/9/8).




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Currently playing on my Vita/PS3/PS4/PS5


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