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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

AeternoBlade 2 on the way to the Vita

Time bending arcade adventure AeternoBlade was a decent success for Corecell, selling more than they hoped and enabling the sequel to be developed. A Super Set Bundle of the original launches on PSN this week to celebrate.

The team has announced AeternoBlade 2, which  will have a new time manipulation mechanism and more action features, while keeping the Metriodvania style, with PS Vita and 3DS as lead platforms.




For now they just have the characters to share, but more news will be forthcoming with a second quarter 2016 release. 

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Currently playing on my Vita/PS3/PS4/PS5


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