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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Between TGS and PSEx we should see Gravity Rush 2 soon, right?

Tokyo Game Show is looming on the calendar in mid-September. Now, we have Sony's PlayStation Experience event taking place in San Francisco later in the year, Dec 5/6, Between the two of them, and recent talk of game testing and other hints, surely we get to see Gravity Rush 2 this year?

Gravity Rush 2 has likely been in development since the Project Siren team (now Team Gravity) finished up on the Vita original, they certainly haven't released anything else, but could have been helping out on other projects.

They team released a sneaky art video in late 2013, but things soon went quiet.

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Since then, it seems there's been a logical focus on a PS4 version, plus a remaster of the original for that platform. It was only in summer this year that Sony confessed to waiting for the right time to unveil the game.

What else might Sony have tucked away for Vita? We know all focus has gone to the PS4 but there's a faint hope that the company's teams have had time for one or two projects.

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