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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smal...

Dancing all Night sales head off to bed

Looks like 100,000 is about the limit for Vita games these days as the Persona 4 exclusive title spin off's sales collapse down to 13K in Japan's latest Media Create chart.

That's enough to keep it in the top 4, ahead of Minecraft on the Vita, which shows just how something new and different can do, as that approaches 250,000 boxed sales (and over 500,000 including digital). No wonder Square are keen on the Dragon Quest Builders idea. The only new entry is Zettai Geigeki Wars from Acquire, shifting a tiddly 2,831.

As a result Vita sales are down to 14,800 on the week, at the bottom of previous years' ranges. Whatever your views on success of Dancing All Night, its hard to see major developers pushing ahead with big Vita projects if they won't sell massive numbers.



Currently playing on my Vita/PS3/PS4/PS5


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