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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Actual Sunlight will light up the Vita

Games about grown-up themes like depression and angst are pretty thin on the ground, but here comes Actual Sunlight. A Canadian game, it has been rebuilt in Unity 5 for the Vita and will be arriving soon.

Not much is obvious from the trailer, but there are plenty of lets plays of the original PC version if you want a look, but since its a short story, you'd probably be setting yourself up for some unfortunate spoilers.

The game is out on August 11 in the States, no word of an EU release.

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Currently playing on my Vita/PS3/PS4/PS5


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