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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

First God Eater Resurrection screens

Bandai and Famitsu have put out the first pics of the update/remake of God Eater Burst. They're only thumbnails really, but give us an idea of what to expect. Will PS4 owners tolerate this low level of visuals? Not surprised the Vita version of Rage Burst sold so many more copies.

There will be the usual big splash in the next issue of Famitsu, with the game down for a 2015 release. Guess we've all but given up hope of a western Vita version of any of the series.






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Currently playing on my Vita/PS3/PS4/PS5


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