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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Vitamin Z to fuel the Vita

Namazu Studios is getting ready to unleash vegetable death on the Vita in the form of Vitamin Z. An endless shooter, you need to zap mutated fruit and veg to keep them at bay. It looks pretty simple, but actually uses the Vita's touch and tilt features to aim the gun that's bolted to the floor in the middle of the screen.

Set across many levels, you descend into this science lab gone bad, with a kick option if they get too close and lots of sub-missions to carry out. There's power-ups and extra weapons to pick up, the game first came out on iOS, so will probably have in-app purchases, but looks like a fun addition to the Vita.

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Currently playing on my Vita/PS3/PS4/PS5


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