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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Cross Anjou, angels and dragons to set pulses racing

This has been popping up on Japanese news sites for a few weeks now, but here's the first trailer showing off a feisty team of heroes for Bandai Namco's latest arcade game for the Vita where these angels battle the dragons in what looks like a fun piece of aerial combat. More on the source anime series here.



Naturally, the Japanese press are currently dutifully going through the character roster, hopefully there will be a little more about the gameplay from developer Sunrise soon. The battle sleds/mechs look pretty cool, there's a few decent screens over on Dengeki.

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