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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Blood Alloy to stain your Vita's screen

Post 4,700, a nice round number. To go with it, how about some Blood Alloy? This indie arcade shooter from Suppressive Fire was recently Greenlit on Steam but slated for the Vita later in the year. Crafted in a a 2D Metroidvania style, it features a gritty, apocalyptic sci-fi urban setting with non-linear exploration and stamina-based combat mechanics.

There's a PC demo on the game's site and it also proves that failing on Kickstarter (which it did back in 2013) proves that it need not be the end of a project. The game got plenty of support and the time since has been spent refining the game into a more focused title, can't wait to give it a spin!

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Currently playing on my Vita/PS3/PS4/PS5


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