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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Sony Japan celebrates 20 years of PlayStation

Sony Japan shows off its highlights, as the PlayStation brand hits 20 years,  with a PSP, a PSP Go and a Vita or two in the mix - expect them to be erased in any western version. Plenty of games on show too, you know - before the industry became madly obsessed with three or four franchises and dam the rest.

Also note the lack of indies, guess Sony Japan isn't quite ready to acknowledge that future yet. My own favourite would have to be Ridge Racer, which kicked the whole thing off.


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Currently playing on my Vita/PS3/PS4/PS5


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