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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

As Final Fantasy Type-0 looks so good, Vita owners stiffed on Agito

Square in Japan has announced an indefinite delay on Final Fantasy Agito+ landing on the Vita, bumping it from its proposed January release to whenever, if ever. That's pretty worrying given the game is just another mobile port that Square should be pretty good at tarting up these days.

Fair enough, Square's commitment to visual quality is pretty tough, but I can't really see what was once a PSP game, need that much work, since the original assets should have been at a far higher quality anyway. If you want something nice to look at to numb the pain, here's how Type-O is progressing, the Vita game that never was, for about an hour.

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Currently playing on my Vita/PS3/PS4/PS5


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