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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

See God Eater Rage Burst in Action at Bandai's dev event

Okay, this footage is off the PS4, but, hey, there's a Vita in the shot, so it counts right? It comes from a developer event where Bandai was discussing the game's new features and development approach to expanding the series. Basically the upshot of all that lot seems to be bigger fricking weapons, new skills and so on.

So, sit down for more monster mashing with a pair of players taking down the metally-winged-clawed beastie. I'm up for some of that on the Vita, if Bandai wouldn't mind bringing it west, its not like there's much Japanese to translate in this clip! The game is out this winter in Japan.

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Currently playing on my Vita/PS3/PS4/PS5


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