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July Update: PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development, discussed between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  July 2026 Update : Sony managed a cannon-fire sized self-inflicted injury by announcing the end of physical releases across the end of the PS5 era and the launch of the PS6. Due to lack of sales (only 7 titles have passed the 100,000 mark in the last year) and economics, it still doesn't matter to PlayStation owners, collectors are stores, who can now only sell digital codes in a box.  June 2026 Update : The latest snippet of gossip for Sony's next-gen systems is a modular/external drive that will connect to both devices. Allowing installation on the portable of physical games, and reducing the cost of the PS6 by ma...

Treasures of Montezuma Arena review

The original Montezuma Blitz is one of my guilty pleasures on Vita. Five minutes a day, happily blatting gems for stacks of points and no need for the silly in-app purchases. Once you know how to play, its rather a joy. So, I was quite looking forward to Arena, which offers a wider game structure, a story mode, multiplayer and endless mode (which is a couple of quid as an in-app buy).

The trouble is, this is rubbish, shoddily coded and poorly presented rubbish. Primarily because the fast and smooth Blitz engine has been "upgraded" and is now poor to respond to touches, full of slowdown and other horrors. I mean, sure, Borderlands stretches the Vita to its limits, but this is a tile game where you need to line up three gems.


The story mode sees you as Montezuma zapped into some Inca realm, challenging various demonic figures. There are a few new gems like poison skulls and health potions adding a little strategy as you take it in turns on the board. Each row you create powers-up energy bars, which when full deal damage or unleash a spell.

Some enemies have particular weaknesses, but it doesn't really matter as you annihilate beast after beast. Multiplayer is the same but even slower as the turns are telegraphed in. Seriously, stick with the original and save yourself the pain of this poor revision.  Alawar have loads of great little games out there, from Arkanoid clones to shooters and puzzlers, many of which would be fun on the Vita, quite why this is their focus for the Vita, I don't know.

When Blitz first came out, it was one of the few free-to-play games, one of the few mobile-type games and the Vita was rather light on content. Now none of that is true, and this looks all the worse for it. And, for Blitz players with finely-honed reactions, the slower pace of Arena makes for a very dull experience indeed.

Score: 3/10
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Price: free-to-play (IAP)
Alawar
Progress: Lined up three dustbins

Currently playing on my Vita/PS3/PS4/PS5


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