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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Treasures of Montezuma Arena review

The original Montezuma Blitz is one of my guilty pleasures on Vita. Five minutes a day, happily blatting gems for stacks of points and no need for the silly in-app purchases. Once you know how to play, its rather a joy. So, I was quite looking forward to Arena, which offers a wider game structure, a story mode, multiplayer and endless mode (which is a couple of quid as an in-app buy).

The trouble is, this is rubbish, shoddily coded and poorly presented rubbish. Primarily because the fast and smooth Blitz engine has been "upgraded" and is now poor to respond to touches, full of slowdown and other horrors. I mean, sure, Borderlands stretches the Vita to its limits, but this is a tile game where you need to line up three gems.


The story mode sees you as Montezuma zapped into some Inca realm, challenging various demonic figures. There are a few new gems like poison skulls and health potions adding a little strategy as you take it in turns on the board. Each row you create powers-up energy bars, which when full deal damage or unleash a spell.

Some enemies have particular weaknesses, but it doesn't really matter as you annihilate beast after beast. Multiplayer is the same but even slower as the turns are telegraphed in. Seriously, stick with the original and save yourself the pain of this poor revision.  Alawar have loads of great little games out there, from Arkanoid clones to shooters and puzzlers, many of which would be fun on the Vita, quite why this is their focus for the Vita, I don't know.

When Blitz first came out, it was one of the few free-to-play games, one of the few mobile-type games and the Vita was rather light on content. Now none of that is true, and this looks all the worse for it. And, for Blitz players with finely-honed reactions, the slower pace of Arena makes for a very dull experience indeed.

Score: 3/10
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Price: free-to-play (IAP)
Alawar
Progress: Lined up three dustbins

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Currently playing on my Vita/PS3/PS4/PS5


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