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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Final Fantasy Type-0 announced for Vita (then deannounced)

After all the low-key stuff from Sony's Keynote yesterday, for an hour today I thought Sony had actually done the right thing and got its one big announcement in for the Vita. That's all I wanted from this show, one big slab of a classic Vita game to look forward among the modesty and indies.

Shahid (at the time Sony's developer relations bigwig) tweeted the news, so it had to be true, right? Then PS blog posts followed. The screenshot below, I won't embed the tweet in case Sony deletes it, shows nearly 500 happy EU Vita owners spreading the news. A similar US tweet has already been removed, I don't know how many retweets that got, but it showed this was official news, not one blogger going rogue.


Then, just one hour later, Sony corrected itself, having somehow managed to mistake a small handheld for a big brick of a machine. That's a whole lot of last minute play-off defeat pain right there! I'm not blaming any person, mistakes happen, but when you are relying on one big announcement that then doesn't happen, you've just let down a sizeable and deeply invested community.

Sure, screw-ups happen, but Sony and Square have to realise how much joy that original piece of news created and see the potential for sales, and then DO THE RIGHT THING!  It won't take much effort to wedge this onto the Vita, so how about it?

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