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PlayStation 6 and PlayStation Portable future visions

 The recent PlayStation video about the "simulated" technology in development between AMD and Sony engineers that will power the PlayStation 6 was interesting from a geek point of view. But from a gameplay perspective, there is - IMO - no need for a PlayStation 6 for another few years. Especially with the limp Xbox is-it-isn't-it launch .  April 2026 Update:  Compatibility with PS5 and PS4 games seems to be locked-in, as anything the PS6 full fat hardware the portable versions should be able to do as well, with near-invisible trade-offs at the silicon level.  Prices are firming up too with estimates around the PlayStation 6 handheld at between $500 to $700 and a PlayStation 6 at $700 to $1,000, depending on the deepening silicon crisis and Sony's budgeting wizards.  Only a few developers around the world could afford to take advantage of it for AAA+ budget games. Everyone else is still barely cutting the skin of the PS5's power, and most western smaller/indie o...

New raft of indies announced, welcome Axiom Verge

Sony has had some smorgasbord indie event in the States, and now the latest batch of titles have been officially unwrapped. Out of a dozen games, only two are for the Vita, which is a slightly worrying trend as the indie herd inevitably move onto the more successful platform.

Already covered is space adventure Drifter from Celsius which looks one of the best, but we also have a classic arcade shooter in the form of Axiom Verge from Tom Happ, a retro-styled 2D “Metroidvania” action-adventure, inspired by such classics as Rygar, Contra, Bionic Commando and others with a focus on the glitches and bugs of those games and turning them into a core gameplay feature.



Currently playing on my Vita/PS3/PS4/PS5


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