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Vectrex Mini interview - David Oghia talks up the nostalgic vector powerhouse

Having been wowed by the news of the Vectrex Mini at Gamescom , I rushed off some questions to VectrexOn's main man  David Oghia . After a post-event, well earned, break, he's kindly given us a lot of detail about the project and some new images of the unit to share.  His story mirrors mine somewhat, Vectrex represents a glowing, unaffordable, obelisk of gaming power from our youth! But he's had the energy and drive to do something about it, and met the right people to get the job done!  What first got you interested in Vectrex and what spawned the idea of a Mini version? I’ve always been passionate about retro-gaming, but my first love was computers rather than consoles — the ZX81, then the Commodore 128. I only really discovered the console world in the late 90s, which is when I got my very first Vectrex. Of course, I had seen it in stores back in 1983, but at that time it was far too expensive for me.  Today, I own five Vectrex systems at home. Vector-based games ...

Monster Hunter Frontier G gets collaborating

While we wait for Capcon's olde online monster hunting game to arrive on the Vita, and then get its arse over to the west, the Japanese team is still churning out content for the existing PC and console versions.

Watch in amazement as a dragon protected only by giant blotchy pixels is attacked by the team from Attack on Titan (looking very Battlestar Galactica, chaps), then go wow as the Infinite Stratos team do a little song and dance. I guess all this content will hopefully come to the Vita, if you like that sort of thing. Otherwise, is there any point in releasing the game on the Vita at all?



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Currently playing on my Vita/PS3/PS4/PS5


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